You can use a bonus action to attempt to cast magic to manipulate minds which can:ġ) give you advantage on attack rolls, insight rolls, and Charisma rolls against the creature.Ģ) give you minor control over the target. Tempest clerics gain +1 to their proficiency bonus. You can use this feature twice per long rest at level one, thrice at level five and the range becomes 150 feet, four times at level 10, five times at level 15 and the range becomes 200 feet, and six times at level 20. When you are within 100 feet from a body of water, you can call the power of your heritage and use a bonus action to heal 1d4 health points and gain 1d8 additional health or gain advantage on attack rolls for the next hour near the water or until you leave the range of the water. Forge clerics and war clerics gain +1 to their proficiency bonus. You can only use this feature twice per long rest at level one, thrice at level five, four times at level 10, five times at level 15, and six times at level 20. When you make a melee weapon attack, you roll an additional 1d4 force damage. If you ever fail a saving throw or weapon attack, you can reroll it and must use the new roll. If your godly heritage has two of these heritages, you can choose only one. However, children of gods of wisdom, such as Athena, attain unnatural abilities to read all languagesĭemigods have names from there mortal parents race. It works on undead, spirits of the dead, and other such creatures. It lets them talk to undead even if they don't share a common language. It can only be spoken by children of death gods. Children of deities of death also speak Spiritongue. Sometimes they will worship someone from another pantheon, but it it almost always a deity with similar portfolios.Īll Demigods speak Common, Celestial, and the language of their mortal race. They are raised in the culture of their parents, but perhaps they will be banished with their parents to far away lands if the god that was their parent is the enemy of their race.ĭemigods tend to worship there godly parents. Most tend to chaotic because of their godly heritage, and some tend to good or evil because of the society of their mortal parents.ĭemigods live anywhere there mortal parent would live. They usually have the same alignment as their godly parent. They crave power, and manipulate people that way. Others believe that every action of theirs are holy and undeniably, spoiled with power like sour wine. They believe their parents don't care for them because they don't visibly help them in times of need. Some demigods don't care about their godly parents. Perhaps a owl-likeness that appears as a scar for Athena's children, or a birthmark that looks like a hammer for children of Hephaestus or Thor.ĭemigods tend to more or less get along with everyone. They also occasionally carry signs of the gods that birthed them. However, they may be more physically handsome or beautiful, a side-affect of their lineage. Because of this, their reigns are short and glorious, but come to a shuddering end.Ī Demigod appears as their mortal parents race. However, most demigods are chaotic, the belief that the world is theirs to rule. For instance, a child of Hermes, the god of thieves and messengers, tends to be mischievous and chaotic while a child of Nemesis tends to be more neutral and angry do to their mother being the goddess of revenge. Most Demigods personalities however, match that of their godly parents. Just like their mortal parents race, Demigods come with a wide range of personalities. Some don't even know they are demigods, while some use their title to their power. They carry the strength of ten men, the magic of their godly parent. They carry the blood of mortals, tempering their godly lineage, however, their immortal blood cannot truly be subdued. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.ĭemigods are the Children of a mortal and a god, hence the name Demigod. When the flavor has been changed so that this template is no longer applicable please remove this template. You can help D&D Wiki by finishing and/or adding flavor to this page. At the moment there is an inadequate description, no level adjustments, and the formatting from the preload was removed. Since there are so many attempts at demigod races, this needs to do something special to be worthwhile. This page is incomplete and/or lacking flavor. If this page is not brought to playability within one year it will be proposed for deletion. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a template. If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. This page was marked as abandoned on 08:42, 17 February 2022 (MST) because: Issue(s) unaddressed for over a year.
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